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Night 1 is the first night in Five Nights at Freddy's. Generally speaking, the night is not considered difficult, but it can be with lack of experience or strategy. The only 2 animatronics active are Bonnie and Chica, but Foxy may peek out of Pirate Cove if you're extremely inactive.

Strategies

Trivia

-Freddy is not active on this night.

-Foxy may appear if the player is idle or doesn't check Pirate Cove often.

-Golden Freddy is more common on this night.

Night 1 in Five Nights at Freddy's 2 is a little trickier and can be lost easily if no experience is involved by not playing the first game Five Nights at Freddy's or if you have no stratagy. Also Night 1 starts the game off and is on the new game part of the menu. The animatronics who move on this night are Toy Bonnie, Toy Chica, Toy Freddy. If you want to get into spceifics, this night Toy Bonnie no matter what will move at 3 A.M, Toy Chica will move between 3-4 A.M during this night, and Toy Freddy will become active around 4-5 A.M. You will most likely get attacked 1-3 times this night depending on how aggresive and how active they are this night.

Night 1 in Five Nights at Freddy's 3 is a breeze especially since literally nothing happens except for listening to a 5 hour call as the call ends at 4 A.M and starts at 12 A.M. This makes the night the easiest in the whole series. It essentially functions as a tutorial night.

Night 1 in Five Nights at Freddy's 4 is slightly more difficult than Night 1 in the rest of the games. It is the first night in the entire series to not have Phone Guy to tell the player what is going on.

Like in the first game, Foxy has a chance to attack the player if they just sit and do nothing.

The night is approximately 6 minutes long.

Night 1 in Sister Location, like all previous games, serves as an introductory night; it acquaints the player with three rooms: The Elevator, the Primary Control Module, and the Circus Control. It introduced HandUnit as the Instuctor.

Like Night 1 of Five Nights at Freddy's 3, there are no animatronics active on this night. There is also no 12 AM to 6 AM sequence for this or any other night (excluding Night 5, if the player manages to enter the Private Room), allowing the player to run around the three specific rooms as long as they complete their job.

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